THESE TILES ARE FOR PERSONAL USE ONLY. THEY MAY NOT BE SOLD OR MODIFIED WITHOUT PERMISSION
Warhammer Quest Maelstrom of Terror Board Sections
Here you can download the WHQ Maelstrom of Terror tiles. If you wish to use these tiles with your Warhammer Quest games you can also download the exploration cards.
Door
You are going to need a doorway to seperate the tiles. Below you can download an .stl for the door. It is sized the same as WHQ95 doorways
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HULK SET
MausoleumYou walk into a brightly lit room. Light shines through a large stained glass window at the far end, in the center sits a large sarcophagus.
War-RoomYou walk up a plated slope into a large chamber. At the far end, a device projects a large holographic map, its eerie green light illuminating the area..
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Holy RelicYou enter a large room, an ornate carpet runs through the center, leading to a marble plinth on a raised platform at the far end. Various candles light the room.
Conduit ShaftYou enter a room which comprises of a
deep shaft containing pipes and cables powering the structure. A short access gantry is your only form of access from one side to the other. Medical BayAs you enter what appears to be some
sort of medical facility. Medical devices, sit in the corner, and strange capsuales have been dislodged from their holdings. Fire FightAs you enter the room, Xenos blood covers the floor, and there are signs of make-shift barriers, although they have been clearly been made in a
panic. Sparring RoomYou enter a room, the smell of stale blood
and sweat fill your senses. In the centre of the room lies a large sparring mat. VentilationAs soon as you enter the room, you can feel the airflow from the giant blades of the ventilation fan. Smaller filters help reduce the pressure, but you tred carefully, not moving closer than you must to pass.
AssimilationAs you walk into the room, you feel static in the air. The interior of the room seems to pahse between one state and another. Crystalline structures, grow from the floor.
ArmouryYou walk into a room filled with boxes of ammunition and weapons. A red warning light flashed in the corner. It looks like some cases have been opened in haste.
Waste DisposalThe very air in the room you enter feels toxic. Drums containing a foul smelling green liquid have been tipped over. A lerge central grate is used to dispose the toxic waste.
Corridors AYou enter a gloomy corridor, lights flicker on and off making it difficult to see where the corridor ends
Corridors BYou enter a gloomy corridor, lights flicker on and off making it difficult to see where the corridor ends
T-Junction and Dead EndThe corridor divides into two sections, both lead further into the gloom
As you head down the corridor you notice that your route is blocked by barriers. Various ships fluids appear to have leaked everywhere. You have no choice but to turn back. CornersThe corridor suddenly takes a 90 degree turn.
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NECRO SET
Pyramid ChamberAs you enter the room, three pyramid structures glow and, spark with purple energies at the end of the chamber. You feel there's more to this room than first appears.
Crystal ChamberYou enter a room large crystals are located around the room, each covered in strange markings.
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